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Unreal Engine

Week 2 – Unreal Engine

What I Learned

Getting familiar with Unreal Engine

  • Learned how to open and navigate the Unreal Engine interface.
  • Became familiar with the main panels, viewport, Content Browser and basic workflow.

Downloading and importing assets

  • Learned how to find and download assets through Epic Games / Fab.
  • Practised bringing external assets into an Unreal Engine project.

Lighting and Environment

  • Learned how to set up environmental elements such as Sun Light(Control+L), Sky Atmosphere and Sky Light(Window).
  • Explored how these settings affect the overall lighting, atmosphere and mood of a scene.

Material Editing

  • Learned the basics of editing Materials in Unreal Engine.
  • This allows us to change the appearance and surface properties of objects and create different visual effects.

Sublevels / Level Organisation

  • One of the most important things I learned was how to use Sublevels to organise a scene.
  • Sublevels allow different parts of a project to be separated and managed more efficiently.
  • This is especially useful for large projects and collaborative workflows, because different team members can work on different parts of a scene in a more organised way.

This was my first time using Unreal Engine (UE). I learned that it is a fast and practical platform for 3D production and game development. It can provide high-fidelity, real-time rendering for games, virtual production, and simulations, while also supporting programming languages such as C++. I have always been interested in game development, so I would like to use Unreal Engine as a platform for further research and experimentation in this area.

During my free time, I found a tutorial on game development using Unreal Engine. I have currently reached the section on character animation and will try to implement what I have learned in the following sessions.

https://youtu.be/e_SPuvO_l1w

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