What I Learned
Getting familiar with Unreal Engine
- Learned how to open and navigate the Unreal Engine interface.
- Became familiar with the main panels, viewport, Content Browser and basic workflow.
Downloading and importing assets
- Learned how to find and download assets through Epic Games / Fab.
- Practised bringing external assets into an Unreal Engine project.
Lighting and Environment
- Learned how to set up environmental elements such as Sun Light(Control+L), Sky Atmosphere and Sky Light(Window).
- Explored how these settings affect the overall lighting, atmosphere and mood of a scene.
Material Editing
- Learned the basics of editing Materials in Unreal Engine.
- This allows us to change the appearance and surface properties of objects and create different visual effects.

Sublevels / Level Organisation
- One of the most important things I learned was how to use Sublevels to organise a scene.
- Sublevels allow different parts of a project to be separated and managed more efficiently.
- This is especially useful for large projects and collaborative workflows, because different team members can work on different parts of a scene in a more organised way.
This was my first time using Unreal Engine (UE). I learned that it is a fast and practical platform for 3D production and game development. It can provide high-fidelity, real-time rendering for games, virtual production, and simulations, while also supporting programming languages such as C++. I have always been interested in game development, so I would like to use Unreal Engine as a platform for further research and experimentation in this area.
During my free time, I found a tutorial on game development using Unreal Engine. I have currently reached the section on character animation and will try to implement what I have learned in the following sessions.